Oregon Game Studies Conference 2015

#OGSC15

The Think.Play Steering Committee would like to announce plans to host an academic conference at the University of Oregon on February 27th and 28th. Location is TBA.

Founded in Spring 2011, Think.Play is a student-run group at the UO that highlights academic discussion of video games and video game culture. Think.Play hosts weekly meetings in the Knight Library where students are encouraged to take part in intellectual discourse.

The Oregon Game Studies Conference is an event that expands on this goal to include individuals and groups outside the UO community. OGSC is an opportunity to discuss video games in an academic setting and to share personal undertakings in video game studies and development.


OGSC 2015 Tentative Schedule

Friday, February 27th

7:00pm-9:00pm: Meet and play

This is a chance for conference attendees to meet with each other before the official conference begins and play video games.

Saturday, February 28th

10:00am: Conference begins

Panels

11:00am: The Basket Narrative: Nonviolent Game Design

12:00pm: Just Like Me: Minority Characters in Games

Lunch

1:00pm-3:00pm: Video Game Developer and Artist Show

Panels

3:00pm: Games Considered: An Academic Look at Video Games in Oregon Higher Education

4:00pm: TBA

5:00pm: End Of The Oregon Trail: The History of Game Studios In Oregon

6:00: What Games Do You Play?: Redefining What it Means To Be A “Gamer”


We invite students, faculty, staff, and community members to participate in the conference by filling out the proposal form.

The different ways to get involved are:

Student Research Proposal

Any university student currently doing academic investigation in video game culture and design are invited to present their work. University students who are hoping to present their research on a video game related subject should provide an abstract of 250 words describing their topic. The presentation should run no more than 20 minutes, which will be followed by an informal discussion with the audience.

 

Workshop/Demo Proposal

We seek workshop proposals that focus on video game scholarship and development. Workshops should be informative and encourage discussion. Contributors should plan on an informal presentation. Individuals hoping to lead a workshop should submit a 200 word description of their idea and their predicted needs for space and equipment. Workshops will last no longer that 30 minutes.

 

Video Game Developer and Artist Show Participant

OGSC will have an exhibition room separate from the panel room that is dedicated to displaying locally made video games and video game art. The main show will take place from 1:00pm to 3:00pm, however, the exhibition room will remain open for duration of the conference. Individuals and groups who would like to show their games or game related art should a 200 word description of their work and their predicted need for space and equipment.

 

Conference Volunteer

We are looking for volunteers to monitor the conference rooms, help set up equipment, and offer needed assistance to OGSC panelists. Volunteers will be expected to present for the full duration of the conference, and they are guaranteed the chance to attend at least two panels of their choice. Anyone interested in being a volunteer should supply their contact information and wait for further instruction.


Please direct all questions about the conference and the submission process to: uothinkplay@gmail.com

Follow us on Twitter @UOThinkPlay, or on Facebook.

Conference Organizers:
Tessa Freeland, Blake Brown, Rebecca Tobe, Dante Douglas, Ana Lind

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