Fall 2014: We’re back in full swing!

Hello again readers, friends, and colleagues! It is the end of Week 4 here, and Think.Play has been in full swing since the beginning of the term. I wanted to write a post to convince everyone that Think.Players have not become zombies or victims of the night…yet!

For the month of October, Think.Play’s weekly meetings have been veiled in a theme of fright and horror as the Halloween fever infects all of our presenters and game choices. It has been a scary-good time!

This past week was a wide discussion on many aspects of horror in games, the forms that it can take, and the implications for gamers. It was a fascinating look into many well-known games, while Rebecca and Ana flexed their knowledge of some lesser-known gems as well. There is a good chance that the talk could appear on the blog within a short time in some form or another. Stay tuned!

Uncanny valley

Does this look familiar?

Grave picture

The surreal horror game Grave came up in the conversation. Is it done yet?

The week before we had a flashback to one of the earliest Think.Play events where Limbo and a dark room made for an enjoyable but foreboding group play experience. That game can be seriously creepy! We were also pitting players against zombie hordes in Resident Evil 4’s The Mercenaries mini game.

RE4 Merc. Picture

Silencing zombies for points? Cool.

I’ll end abruptly with a shoutout to a new group that is forming on campus that is separate but tangential to Think.Play. It is called Waypoint, and they are a group for students to discuss and work on video game development. If that sounds like something you REALLY WANT TO PARTICIPATE IN, please visit them on Facebook. Go on now, and make greatness.

– Jon

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