March 1st, 11am-3pm LLC South Performance Hall
[11:00 am – 12:30pm] The Panel
Conventions of Gender in Minecraft
Iris Bull, School of Journalism and Communications
This paper explores the perimeters of gender and sexuality in Minecraft (Mojang 2012) through a textual analysis of the “vanilla” (i.e. unmodified) PC version of the game. I describe how the genderless design of the game’s only default character, “Steve,” reproduces a masculinist fantasy on the frontier or homestead of a player’s choosing. By elucidating the problematic nature of gendered conventions in Minecraft, this paper demonstrates how genderless worlds ultimately limit feminist imaginations.
Performing Love and Labor: Intersections of Work and Sexuality in an Online Girl Game
Kelsey Cummings, School of Journalism and Communications
Popular culture has long been involved in the teaching of gender performance to its young audiences. In particular, representations of sexuality and romance play a key role in demonstrating to children how different modes of gender performance, influenced by class, race, and other identity types, should intersect with one another according to the dominant paradigm. In this paper, I will analyze how gameplay mechanics in an online “girl game” genre reinforce a particular form of encouraged gender performance, in which women’s sexuality is understood as a form of labor. I look at the “Jennifer Rose” games, which combine occupational and romance game models to equate women’s love and sexuality with work.
WiiFat: American Genealogies of Fascist Japanese Calisthenics Remediated
Bryce Peake, School of Journalism and Communications
This paper examines the history of exercise that gave way to Japanese conceptions of the social function of Wii Fit—a device that has so easily fit within the fat shaming culture of the United States. Historical in nature, it traces a surprising history that leads back not to some idealized fascist Japanese state, but from the Japanese postal service to the United States itself.
[12:30 – 1:00pm] Lunch Break
[1:00 – 1:30pm] Workshop: Hacking the Kinect, Oculus Rift with John Park
[1:30 – 2:15pm] Play Session: Oculus Rift & Kinect Demo; Free-Play Game Stations; Game Club Tabling;
Poster: Game Design and Place-Based Education
Alicia Kristen, Environmental Studies
Through the lens of place-based pedagogies, I am exploring how ethnoecological knowledge, attitudes, and skills in the Eugene youth community and among environmental leaders in order to inform my content. I am constructing storyboards for diverse quests within a game framework that integrate locally relevant content & practices. I will then take one chain of quests and develop it into a prototype using a mobile augmented-reality technology platform. Finally, I will pilot the prototype and evaluate user response.
My poster will visually synthesize data on applicable principles of game design and their relationship to place-based education in Eugene. It will also include a sample of quest-chain summaries, and one quest-chain displayed as it would appear on players’ mobile devices. QR codes will allow visitors to sample content on their mobile devices.