- 11AM: Opening Ceremonies
- Meet & Greet, free coffee
- 12PM: Games & Society Panel
- Kahlief Adams, Austin C Howe, CJ Pascoe
- 1PM: Games & Romance
- Nina Freeman, Sarah Buck
- 2PM: Games Showcase
- featuring Charge Shot, Smooth Operator, Bell & Boxes, and MORE!
- 3PM: Individual Presentations
- Austin C Howe, Aidan Grealish
- 4PM: Transforming Games: Multimedia Surrounding Games
- Solon Scott, Kahlief Adams
- 5PM: Indie Development Panel
- Nina Freeman, Kate Thomas, Chris Harback, Laura E Hall
- 6PM: Closing Ceremonies & Wrap-Up
The Think.Play Steering Committee is currently seeking students, faculty, staff, and community members who are interested in participating in OGSC 2016. You can get involved by filling out the OGSC16 Sign Up Form.
The different ways to get involved are:
Student Research Presentation
Any university student, graduate and undergraduate, currently doing academic investigation in video game culture and design are invited to present their work. University students who are hoping to present their research on a video game related subject should provide a short abstract describing their topic. The presentation should run no more than 20 minutes, which will be followed by an informal discussion with the audience.
We seek workshop proposals that focus on video game scholarship and development. Workshops should be informative and encourage discussion. Contributors should plan on an informal presentation that will last no longer that 30 minutes. Individuals hoping to lead a workshop should submit a short description of their idea and their predicted needs for space and equipment.
Video Game Developer and Artist Show Participant
OGSC will have an exhibition room separate from the panel room that is dedicated to displaying locally made video games and video game art. Individuals and groups who would like to show their games or game related art should submit a short description of their work and their predicted need for space and equipment.
We are looking for volunteers to monitor the conference rooms, help set up equipment, and offer needed assistance to OGSC panelists. Volunteers will be expected to present for the full duration of the conference, and they are guaranteed the chance to attend at least two panels of their choice. Anyone interested in being a volunteer should supply their contact information and wait for further instruction.
Again, if you’re interested in signing up for any of these positions please fill out the online form located here: OGSC16 Sign Up Form
Also if there is a way you’d like to be involved not listed in the form, contact us and we will be happy to accommodate your idea.
Grab a band, grab some friends, win some prizes! Think.Play will be hosting a good ol’ fashioned ROCK BAND TOURNAMENT on May 20th, complete with all the plastic instruments you can handle. This will be taking place in Knight Library, Room 101 during our regular meeting time.
Sign up online or at the event! You need at least 2 people to compete. The winning band will receive some sweet prizes.
Join us as we fall down the Bubsyhole and discuss, for a change, a bunch of video games! Dante also has a cough and he says he is very sorry for how much the cough is all over the podcast. Bummer. There’s a lot of good, clean, in this cast. Just hangin’ with the boys. Goofin’. Laughin’. Hangin’ out. America.
Topics Discussed: Shrek the 3rd, Final Fantasy: Shrekmode, Nuclear Throne, Earthbound, Metroid Prime, The Unfinished Swan, Ben Esposito, Arcane Kids, Bubsy 3d (the real one and the other one), Yume Nikki, Osamu Sato, LSD: Dream Emulator, Vampire the Masquerade: Bloodlines, The Cure, TellTale’s Game of Thrones, TellTale’s The Beatles, Dying Light, DayZ, Year Walk, Life Is Strange, Alan Wake, Skyrim, and Naut.
Have you ever wanted to compete in a triathlon with a buddy, without all of the troublesome biking, running, and swimming? Well, now you’ve got the chance! Join us this Saturday for Think.Play’s annual Video Game Triathlon!
Team up with a friend and come compete in three events for a chance to win a prize! Brush up on your shooter skills in Halo Reach’s Firefight mode, warm up your vocal chords for some Sing Star doubles karaoke, and get ready for an awesome throwback with some co-op Sonic the Hedgehog 2 for the Genesis.
Make sure you bring a partner! All events are scored and cooperative, with rankings to follow based on team performance. Win or lose, it’s always a blast. GSH provides a fun and lively environment, and has one of the finest dining halls on campus if you’re eager to break for snacks. In addition, we’ll be providing an all-purpose gaming lounge with a few titles…feel free to bring your portable platforms to kick back and relax between events!
WHERE: UO Global Scholar’s Hall, Room 117, 1710 E 15th Ave, 97403
WHEN: Saturday, November 22nd at 8:00pm.
Gamers, gaming enthusiasts, lifestylers, and acquaintances! We’re so glad to have you all still with us here at Week 8. We’ve had a number of highly productive and engaging conversations so far in our humble little corner of Knight Library (as well as a lot of fun), and we’re just getting the discussion started!
Join us in 101 Knight tonight for a very special discussion on contemporary themes in video game journalism hosted and led by current director for audience engagement and former senior managing editor at The Emerald, UO’s Eder Campuzano. We will begin with a brief history of journalism in the U.S., followed by a history of games journalism, as well as the evolution of games publications from hobbyist pastime to professional endeavor. We’ll then transition to exploring the newly blurred line that emerged in the industry between hobbyist and journalist, ethics policies across the industry, before finally concluding with an examination of GamerGate’s claims. Bring your questions, comments, and informed opinions!
We’re delighted to host Eder, and his expansive journalism resume. Eder is the director for audience engagement at The Emerald. He’s interned for The Oregonian and the News-Register in McMinnville. He also wrote for the Dualshockers gaming blog, where he covered everything from breaking announcements about Pokémon games to squabbles between the largest Battlefield fan community and DICE. In addition, Eder was a digital managing editor at Flux magazine.
When he’s not playing games or teaching young whippersnappers how to embed Google Maps in stories about campus crime, Eder is probably reading up on how journalism will change the world and praying that those predictions are right.
We hope to see you there!
Hello again readers, friends, and colleagues! It is the end of Week 4 here, and Think.Play has been in full swing since the beginning of the term. I wanted to write a post to convince everyone that Think.Players have not become zombies or victims of the night…yet!
For the month of October, Think.Play’s weekly meetings have been veiled in a theme of fright and horror as the Halloween fever infects all of our presenters and game choices. It has been a scary-good time!
This past week was a wide discussion on many aspects of horror in games, the forms that it can take, and the implications for gamers. It was a fascinating look into many well-known games, while Rebecca and Ana flexed their knowledge of some lesser-known gems as well. There is a good chance that the talk could appear on the blog within a short time in some form or another. Stay tuned!
The week before we had a flashback to one of the earliest Think.Play events where Limbo and a dark room made for an enjoyable but foreboding group play experience. That game can be seriously creepy! We were also pitting players against zombie hordes in Resident Evil 4’s The Mercenaries mini game.
I’ll end abruptly with a shoutout to a new group that is forming on campus that is separate but tangential to Think.Play. It is called Waypoint, and they are a group for students to discuss and work on video game development. If that sounds like something you REALLY WANT TO PARTICIPATE IN, please visit them on Facebook. Go on now, and make greatness.